DISNEY FANTASIA: MUSIC EVOLVED
Disney Fantasia: Music Evolved is a 2014 motion-controlled rhythm game developed by Harmonix and published by Disney Interactive Studios for the Xbox 360 and Xbox One with Kinect. The game is the interactive successor to Walt Disney Animation Studios' 1940 animated film Fantasia and its 1999 sequel Fantasia 2000.
I started on this team with the tiny, interdisciplinary prototype team and then served as the Environment Art Lead during production.
Co-art directed and helped design the initial demo for the pitch to Disney
During pre-production: Worked closely with designers, musicians and engineers to design, prototype and concept interactive and musically reactive gameplay, landscapes and objects for the Kinect
During early-production: Managed a team responsible for:
Level design and set dressing landscapes to support the Fantasia narrative
Environmental animation (animated models, textures, lights, etc.)
Particle systems and other environmental VFX (fog, bloom, etc.)
During final-production: Oversaw and managed the integration of all production art into the levels
Created the pipeline for moving from gray box prototypes to production art and then integrating the final art back into the gray box landscapes
Rigged, skinned and integrated physics-based touchable objects (plants, etc) throughout the landscapes
PITCH DEMO
PRE-PRODUCTION PROTOTYPES & DEMOS
FINAL ART