I am an artist with expertise in interactive digital media, traditional sculpture and teaching.
My sculpture has been in solo shows throughout New England and featured in exhibitions at the Dahesh Museum, the National Sculpture Society and the Parrish Art Museum. I have 15 years of teaching experience that includes the Frazier Award for Excellence in Teaching at the Rhode Island School of Design. In the winter and spring of 2014, I was an Artist Educator in Residence at the Metropolitan Museum of Art in conjunction with the exhibition: The Passions of Jean-Baptiste Carpeaux.
I worked at the video game company Harmonix, for almost five years on games both large and small. While at Harmonix, I was the Lead Environment Artist on Disney Fantasia: Music Evolved.
Artist with expertise in interactive digital media, traditional sculpture and teaching. Almost five years of video game experience as both Production Artist and Environment Lead. Traditional sculpture and drawing have been widely exhibited. Fifteen years of teaching experience that includes the Frazier Award for Excellence in Teaching at the Rhode Island School of Design and Artist Educator in Residence at the Metropolitan Museum of Art.
Harmonix Music Systems
Cambridge, MA 2009-2014
Artist Served in many roles:
R&D Artist 2013-2014
Worked on teams of 4-5 people in the game engine Unity to develop new intellectual property primarily for mobile games.
Lead Environment Artist 2012-2013
Disney Fantasia: Music Evolved (production phase) Managed a team of 5 artists that worked closely with designers, musicians and engineers to create dynamically interactive spaces and objects.
Environment Artist 2011-2012
Disney Fantasia: Music Evolved (latter pre-production phase) Worked closely with an interdisciplinary team on the interactive design of each level. Also worked on many environment art production tasks:
Modeling & texturing environment assets
Layout and set-dressing
Environmental animation (animated models, textures, lights, etc.)
Rigging and set-up of physics-based touchable objects (plants, etc)
Prototype Artist 2010-2011
Disney Fantasia: Music Evolved (early pre-production) One of two artists on the initial prototype. Continued to work on small teams exploring a wide variety of interactions that combined body-motion, art and music.
Character Artist 2009-2010
Rockband 3 and other projects:
Modeling & Texturing character outfits
Concept art for character outfits
Optimization for background characters and Wii
Character skinning: clean-up and polish
The Metropolitan Museum of Art
New York, NY 2014
Artist Educator in Residence
Gave talks, lead discussions, taught workshops and demonstrated modeling techniques in conjunction with the exhibition, The Passions of Jean-Baptiste Carpeaux.
Rhode Island School of Design (RISD)
Providence, RI 2002-2010
Faculty, Senior Critic 2006 John R. Frazier Award for Excellence in Teaching
Taught courses in the Departments of Foundation Studies, Illustration and Sculpture that included Figure Sculpture, Anatomy for Artists and Foundation Drawing & 3D Design
Seattle, WA 2009
Modeled the character of Heta for the indie game, Chu’s Dynasty.
New York Academy of Art (NYAA)
New York, NY 2002-2007
Member of the Faculty Committee (2006-2007)
Participated in curriculum development, admissions, etc.
Served on subcommittee responsible for restructuring the anatomy curriculum
Taught graduate-level classes in:
History of Sculpture Technique
Rhode Island College (RIC)
Providence, RI 2002-2007
Pawtucket, RI 2001-2002
East Aurora, NY 2001
Toy Sculpture Intern
Hubei Normal University
Huangshi City, Hubei Province, People’s Republic of China 1994-1996
English Language and Literature Teacher
Rhode Island School of Design, Providence, RI, Visiting Artist Lecture: Video Game Environments as Interactive Sculpture 2014
New York Academy of Art, New York, NY, Effective Teaching Practices 2011 & 2014
Metropolitan Museum of Art, New York, NY, Bernini’s Clay Sketching Technique 2012
Northeastern University, Boston, MA, Maquette Modeling Techniques 2012
Fisher-Price, Inc., East Aurora, NY, Modeling the Hand 2012
RiggingDojo.com, Anatomy for Riggers 2010
Fisher-Price, Inc., East Aurora, NY, Digital and Traditional Modeling 2009
Turbine, Inc., Westwood, MA, Anatomical Modeling 2009
Fisher-Price, Inc., East Aurora, NY, Bozzetti: Quick Sketching in Terra-Cotta 2008
Turbine, Inc., Westwood, MA, Anatomical Drawing 2008
Fisher-Price, Inc., East Aurora, NY, Relief Sculpture 2006
Fisher-Price, Inc., East Aurora, NY, Sculpting The Head 2005
Fisher-Price, Inc., East Aurora, NY, Three-Dimensional Kinetic Anatomy 2004
University at Buffalo, Buffalo, NY 1991-2001
MFA, Figurative Studies
New York Academy of Art, New York, NY 1997-1999
Pennsylvania Academy of the Fine Arts, Philadelphia, PA 1992-1994
The University of Chicago, Chicago, IL 1987-1991
Phi Beta Kappa, Departmental Honors, General Honors